Top 10k strings from Galipoli (1986)(CCS)(128k).tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /
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9 !"tunnels" 9 !"autoplan" 4 cp2=cp2-dcp2: 4 ((b+j)/256 4 !"tunnels": 4 !"batscene": 3 tim2=tim2-1 3 m$=" Battle": 3 m$=" Advance": 3 dcp2=dcp2*(1 3 dcp1=dcp1*(1 3 !"autoplan": 2 p$="attack": 2 p$="advance": 2 nt=ntl+256 2 nb=nbl+256 2 m$="Turkish": 2 m$="Allied": 2 gallia 2 f$="Wide shot": 2 f$="Already moved": 2 f$="Already fired": 2 dcp2=cp2*.25 2 dcp2/cp2>.1 2 dcp1=dcp1*1.3 2 dcp1/cp1>.1 2 cp1=cp1-dcp1: 2 btu=t(j)-5 2 btu,turn+3 2 be=a(p2)-10 2 be=a(ne)-10 2 be=a(je)-10 2 ,a(oa)-256 2 ))+"W7O1N1B": 2 (a(oa)/256 2 (a(je)/256 2 ''a$(ja);" unit suffers heavy": 2 ''"discovered by ";a$(ja);" unit" 2 "casualties of";: 2 " of ";dcp2;" men": 2 !"victory2": 2 !"victory": 2 !"tunnel2": 2 !"close2": 2 !"battle": 2 !"ataturk": 2 !"advance": 1 ys=ym+ym-top-top 1 ys=yf+yf-top-top 1 yp=(ym-top)*2 1 ym=top+yn/2 1 xs=xm+xm-lft-lft: 1 xs=xf+xf-lft-lft: 1 xp=(xm-lft)*2 1 xm=lft+xn/2 1 x````x`````pc 1 wUu]U_u^%P 1 w$=v$+"500W4O4N6F": 1 w$=v$+"2500W7O1N1B": 1 victory2 1 victory 1 v$="TURKS DRIVE ALLIES INTO SEA": 1 v$="M8UX": 1 v$="ALLIES CONTROL DARDANELLES": 1 v$="ALLIES CAPTURE ARMS DEPOT": 1 v$=" HEAVY TURKISH CASUALTIES": 1 v$=" HEAVY ALLIED CASUALTIES ": 1 uz=c(p2)-uz+1 1 uz > c(nz) 1 uUUUD:D:D:D 1 tunnel2 1 tim1= tim1-1 1 sy=g(ar)+4 1 stt=y(eu,3 1 shot=shot-1 1 scenes 1 save 1 s$=s$+"a": 1 s$="gall" + 1 ooa=(ss1-85 1 omg=g(ooa)-4 1 ntt=ntl+256 1 nth=nth+(bu+6 1 nbt=nbl+256 1 nbl=nbl+256 1 mg=g(am)-4 1 m$="TURKISH" 1 m$="ALLIED": 1 intro 1 1 gallip 1 gallid 1 gall 1 g$=v$+"60000W0O3N8B": 1 fct=fct+.1 1 fct=fct+.05 1 fct=fct*.9 1 fct=fct*.75 1 f(j)=c(ne)- 1 f$="Trenching": 1 f$="Trenched": 1 f$="Too far": 1 f$="Thrown clear": 1 f$="Target wounded": 1 f$="Target killed": 1 f$="Roofing": 1 f$="Panicked": 1 f$="Out of range": 1 f$="Missed": 1 f$="In progress": 1 f$="Grenade explodes": 1 f$="Enemy zone!": 1 f$="Direct hit": 1 f$="Behind cover": 1 f$="Already roofed": 1 e$=" ": 1 dcp2=dcp2*1.3 1 dcp2=cev1*cp1: 1 dcp2=atk2*(dcp2*(1 1 dcp2= dcp2*1.3 1 dcp2/cp2>( 1 dcp1=cev2*cp2: 1 dcp1=atk1*(dcp1*(1 1 dcp1/cp1>( 1 cp2=cp2+o(4 1 cp1=cp1+o(3 1 cp1 < cp2 1 close2 1 close w 1 by=a(p2)-9 1 by=a(p1)-9 1 bu=a(p2)-9 1 bu=a(p1)-9 1 bu=a(p1)-10 1 bu=a(nz)-10 1 bu=a(ny)-10 1 bu=a(na)-10 1 bu=a(na)+1 1 btu=t(na)-5 1 br=a(ar)-10 1 bm=a(am)-10 1 battle 1 batscene 1 bat3 1 bat2a 1 bat2 1 base=59261 1 auto 1 ataturk 1 al=a(j)-256 1 advance Y 1 X#K#'#%#'! 1 WUTUWwwwwwwwwwwwwwwww 1 UUWUUW7wwwwwUUUWUWTB 1 UUUUUUUUWT 1 GALLIPOLI 1 ;x$;" ";y$ 1 ;m$;" VICTORY" 1 ;m$;" Commander's ";p$ 1 ;e$;e$;e$;e$;: 1 ;e$;e$;e$;e$; 1 ;a$(p2);" unit retreats";: 1 ;a$(p1);" unit retreats";: 1 ;a$(na);" army ";: 1 ;a$(na);" Battle Phase" 1 ;a$(na);" Battle Phase over" 1 ;a$(ar);" unit surrenders" 1 ;"WEST ";: 1 ;"Turn ";turn;" ";a$(na); ;m$ 1 ;"Turkish strength = ";ntt 1 ;"Turkish army advancing": 1 ;"Turkish army = ";cp2 1 ;"Turkish army = "; 1 ;"TURKISH ARMY ATTACKS": 1 ;"TUNNEL REPORT": 1 ;"SOUTH ";: 1 ;"Roster completed ";: 1 ;"RALLYING resting units": 1 ;"PREPARE TO FIRE!": 1 ;"No enemy units in range": 1 ;"No Allied units in range": 1 ;"NO REPORTS RECEIVED" 1 ;"Making ready for the": 1 ;"Loss = ";dcp2;" Strength = ";cp2;: 1 ;"Loss = ";dcp1;" Strength = ";cp1;: 1 ;"Key 's' to save" 1 ;"Keep tape running": 1 ;"Fire to continue": 1 ;"Fire to continue" 1 ;"End of turn "; 1 ;"EAST ";: 1 ;"Combined strengths:": 1 ;"Checking for close combat": 1 ;"Allied strength = ";nbt 1 ;"Allied armies = ";cp1: 1 ;"Allied armies = "; 1 ; "TUNNELING AT "; 1 :priNT ''"Rewind tape, press any key, then": PRINT "press PLAY" 1 :LOAD !"map" CODE z: POKE 56367,32: POKE 56368,25: POKE 56382,32: POKE 56383,25: POKE 56369,1: POKE 56370,230: POKE 56384,1: POKE 56385,230: POKE 56377,97: POKE 56388,0: RANDOMIZE USR 56389 1 :LOAD ! "cover" CODE z: LOAD !"sym" CODE 60210: LOAD !"autoplan" CODE 60422: LOAD !"tunnels" CODE 60790: POKE 56367,38: POKE 56368,6: POKE 56382,38: POKE 56383,6: POKE 56369,89: POKE 56370,232: POKE 56384,89: POKE 56385,232: POKE 56377,98: POKE 56388,0: RANDOMIZE USR 56389 1 :IF PEEK 56388>0 THEN GO TO 8120 1 :IF PEEK 56388=0 THEN GO TO 8130 1 :IF Inkey$Y$ ="" THEN GO TO 8070 1 :CLS : BEEP .5,1: PRINT "Verifying error - rewind tape": PAUSE 200: GO TO 8010 1 88888888888888888880000000088888888::88888888888888000000000000000022000000000000880000000000000000000000020000000000000000000000044 000002000 000000000 00000 0000000 00000000 00000 0000 0 00 0 0 0 00 0 000 0 0 0 0 00 0 0000 0 0 0 1 8888888888888888800888888:888 1 00000000000 000 00 30 1 000 0000000000000000000 0 0000000000000000000000 000 00000000000 00 00 000000000 0 0 000000000 1 -dcp2/cp2: 1 -dcp1/cp1: 1 ,a(ooa)-256 1 ,a(ne)-256 1 ,a(je)- 256 1 *(ym-top)+2 1 *(yf-top)+2 1 *(xm-lft): 1 *(xf-lft): 1 )="TURKISH" 1 )="MACHINE-GUN": 1 )="BRITISH": 1 )=" ANZAC": 1 )=" RIFLE ": 1 (nt-top)<4 1 (lft-nl)<6 1 (a(ooa)/256 1 (a(ne)/256 1 (/((/(((/////////////(((----((--((((---------(((*****(((--//(((/(////-//////(((((******(*/////////(/(((((///((((((22(((((((//(((((((((((((((((((((008(8(((((((((88888888888(. 1 ((((((((((((((((((((((((((((0030300000000000())))))(0000000000000000300000000000000000000003000000 00003000000000003003000000 033 0340003030300300003000000 4000400043000000030000000 000 00000000003403000304300 000034440000000 1 ((((((((((((((((((((((((((((((((((((((00000000000000000003003000003000000000000000000003000000000300000003404000000000000000343000000003000000000000000000000430000000000000000000000000030000030004030040040000000000300044000030300004004000004400000434003430 1 ''"Scenic option? (y/n)";: 1 ''"SAVING"''"Put YOUR tape in the recorder." 1 ''"Kempston interface? (y/n)";: 1 ''"Interface 2? (y/n)";: 1 ''"Battle sounds option? (y/n)";: 1 ''"Back-up? (y/n)";: 1 ''"All OK? (y/n)";: 1 '"Turkish units retreat": 1 '"Turkish unit surrenders": 1 '"Turkish army:" 1 '"Then press PLAY.": 1 '"Put YOUR tape in the recorder.": 1 '"Press fire";: 1 '"Game finished" 1 '"Allied units retreat": 1 '"Allied unit surrenders": 1 '"Allied armies:" 1 '"After combat:": 1 ' '"Single player game? (y/n)";: 1 ' '"Normal control keys? (y/n)";: 1 #&#L#L#L#L#!" 1 #%#'#%#K#K# 1 "victory2" 1 "cursor:": 1 "batscene" 1 "TUNNELING AT "; 1 "Press key to be used to move the": 1 "New game? (y/n)"; 1 "Close combat at col. ";xm;", row ";ym: 1 !"close" : 1 (((((((((((((( (((( 0 0